Name: Blackland smith
Weight: 144 lbs.
Birthplace: Ontario, Canada
Character Story: Mrs. Horris and Mary Smith met each other at a small community college in the far reaches of Ontario, Canada. They had both lived there for all of their lives, both at the bountiful age of 21. Of course they were into recreational activities, as most young people are at around that age and they lapped it up while they could. That is actually where the two of them met, at the party of a mutual friend. The two chatted it up, and eventually found that they had more in common then they had both figured. They were both into hunting for sport, and were planning to go into the advertisement field. Soon enough the two were dating, forming a close and strong bond which would last them for a long time. When they had been dating for a year Horris proposed to Mary, and a year later they were married and ready to start their life together.
It wasn't long after they had been married that Horris got sat down and told that his wife was pregnant, but not only one, twins. Horris and Mary were about as excited as two individuals could be. They couldn't believe that they were so lucky to be gaining not only one but two new family members. Before the children were born Horris surprised Mary with a great gift. A house far up in the mountains where they could have privacy in raising their two children along with having great views, Horris had built this house with his bare hands and the craftsmanship was amazing. After nine months Horris and Mary were blessed with two baby boys, Blackland and Lendz Smith, two strapping young babies. As the two grew up they received unconditional love from their parents, and in turn turned out to be very pleasant boys as they grew up. There was hardly even any sibling rivalry as is common to see, no, the two were very close to one another indeed.
The two boys did separate a bit as they grew up, not so much in their personal relationship but rather in the direction they took for recreation and career direction. In the beginning of their teen years Blackland began to take up in his father's footsteps of hunting, which his mother had mostly given up by this point. Over time he became quite a good shot, often bringing back a catch, even if it was some sort of rabbit or deer or such. His father was so proud of Blackland that he bought him his very own hunting rifle, top of the line, even though money at this point was a little tight. Lendz, while not taking up hunting, became quite interested in the jingles which they used for commercials, wanting to be one of the people who created them when he got older. Lendz even learned to play the piano so that he could make music alongside the ideas which he came up with. Both boys spent most of their time in the house, or around the house, although not being complete hermits they had friends down the mountain in town. They were home schooled, but this also included interaction with the public school, even competing in several educational competitions, though they weren't the key brainiacs of the team. Blackland though, always seemed to be an intuitive thinker, Lendz a creative one.
Unfortunately, as happy as this scene was, It would all end only mere days after the twins' birthday. It was a cold night, especially cold because there was a wind blowing in from the south and their house was directly in the weather pattern. This however was no problem for the family, for their house was very well insulated and made it warmer than an average house probably would have been. Horris however, while everyone else was bundling up, thought it would be a good idea to go hunting and get a nice meal to have on such a chilly day. Mary of course did not want this and insisted that Horris stay inside and not be a foolish man and go out into the cold windy winter night. Horris ended up going anyways, convincing his wife that he would bring back home a delicious meal which would make the boys feel happy about being stuck indoors, but Mary insisted that Blackland not be included in this hunt.
It was an abnormally long hunt, sure sometimes the hunts could last longer than others but Horris had been gone and it was far past dinner time by this point. Mary told the boys that the weather would have made the hunt last longer than usual, but even Blackland knew that something was wrong. Horris was one of the best damn hunters in the area and if anything he would have been back early to avoid the horrible weather. The family went to bed, worrying about Horris but keeping confident that he would be ok. If he wasn't back by morning Mary would have a search party sent out, hopefully to find him alive. It wasn't unheard of for a hunter to get caught in a storm and have to take shelter in some cave for the night. However, it was the middle of the night when there was a slam of the door and Mary and the two boys rushed out to see Horris come into the room and collapse on the couch, a bleeding wound on his arm. He was taken care of as he explained that there had been a man in the woods, almost down by town. The man had appeared injured; his right leg had been torn up bad, so Horris had attempted to help him. But when he tried to the man bit Horris, who instinctively had fallen back and run all the way home. Although resting from his injury had set back his pace, and one or two hours he had spent in a cave, trying to at least cleanse his wound before he traveled back, and that's why he was late.
He was left on the couch, for his injury as it was would not be helped by being in close proximity with anyone else; they didn't know the half of it. It must have been dawn, or around the time of morning when the sky is still pitch dark when the boys from their rooms heard a blood curdling scream, then silence, followed by a soft moaning noise. Being the semi-brave teens that they were, they snuck around until they got to where they had heard the scream, their parent's room. They looked to see that dad wasn't on the couch, but they didn't think much of that, maybe he was in the bathroom. Still a little freaked out, nervous about what was going on, they peaked inside the room; the door was cracked slightly open allowing them to peer in. It was their dad standing over their mom in bed. For having screamed so loud their mom was being rather still and calm. They looked closer, the moonlight shining partially on the scene. Dad was kissing mom on the top of her head, but then they saw the blood. He was eating her! Lendz told Blackland to get his gun and he would try and hold Horris off until he came back. Blackland ran, quickly loaded the rifle and rushed back only to see Horris take a big bite out of Lendz's neck. Blackland had no time to hesitate, he fired a round and his father in the head, there was no chance that he would miss a vital organ this way, the brain was the most vulnerable part in a hunt. His father let out a pained moan and fell to the floor. Blackland fell to his knees; he had just killed his father. Not allowing much time to think, his mother lifted up from the bed, head half missing! Blackland knew something was wrong, not only was this not natural, but he could see something in her eyes; this was not his mother. He quickly loaded and let off another shot, this time aiming for her heart. He hit where he had been aiming, but she didn't stop coming. It had to be a head shot again, this would stop anything. He let off the shot, nailing her above her right eye in her now exposed brain, she moaned and slumped. What the hell was going on? But the fun wasn't over quite yet. His brother soon got up off the ground and came towards him, he didn't have enough time to let off a shot and his brother swung with his arm , grabbing on the nearest fleshy tissue, happening to be Blackland's eye. Blackland could feel his eye being ripped out but all he knew was that he had to take a shot now. He quickly shoved a bullet into the chamber, stumbling away from Lendz through the pain. He made enough concentration to shoot Lendz in the head, seeming to be what killed whatever had happened to them. Lendz fell over and made no more noise. And Blackland took a minute of silence, and cried.
He couldn't stay in this place anymore, not only did he not have the supplies to stay forever, but the corpses of what once was his family were going to give him some trouble sleeping were they in the next room. Blackland was very saddened to lose his entire family, but he knew that it had had to be done; something was happening that had made his family less than human, some sort of walking dead with a hunger for other flesh. If this had happened here he could only surmise that it would happen other places as well, and it would be all the better if he moved around and never gave himself one solid place to be. Blackland had to grow up real quick. At this point, grabbing supplies, his rifle and carving knife, and plenty of ammo he made his way out of the mountains and was planning on pushing through Canada to the US. Blackland however was not as lucky as his plan was ambitious.
He was held up in Canada; it seemed that Ontario was facing whatever this affliction, this disease, was. Blackland also had to find an emergency doctor to patch up his eye before he went anywhere, managing to find a private clinic rather than the bustling hospitals which apparently were under some sort of havoc themselves. Moving around with one eye would have seemed to put him at a disadvantage, and sure at first it did, but he soon found he could get around just as good with only one; if anything it made him more alert of his surroundings. His experience hunting helped him in a few ways, he knew how to get around and track animals for food, and he could sleep outside and basically survive on basics. He heard that some of the more suburban families had not been so lucky, either staying in their homes and being ambushed over time or being forced to flee and dying in the wild. By the time he was fit for travel, the borders were already crazy; he would have to find a way to make it through. He had learned by this time that kindness was not what was going to get him across this border, there were plenty of kind people, and they weren't going anywhere. By the time he was seventeen Blackland hooked up with a group called the Ontarian People's Forces, or OPF for short. They were a group dedicated to getting across the border to the US, unaware that the affliction was not isolated merely to Canada but all over. Led by a man named Joseph Rombier, a Frenchman from northern Quebec who had been a Blacksmith until his family had been caught off guard by a small hoard of the undead, and he had been the only survivor. Nevertheless, they had a variety of peoples, many different backgrounds all packed into one. Blackland learned bits and pieces of how to work in a group, though he wasn't completely trusting of anyone in this sort of environment, and he had extra help on training in the rifle, teaching others to use it as well.
Half way through that year the OPF made their assault on the border in the middle of the night when an assault would not be expected. Some innocent lives were lost in what would come to be known at the Canadian border as the "Rombier Rampage at Ontario Gate", which some soldiers later on would refer to as ROG. But despite any stray bullets most of the casualties were OPF themselves. Not all being expertly trained marksman or soldiers, a toll was taken on their numbers, but a group of about 20 made it across the border and into hiding in Northern Michigan. Blackland had never seen so much death and destruction of human beings, it slightly made him less innocent than he had been. Here he was, a kid almost 18 and he had already contributed to the deaths of good people and soldiers, but having a conscience in this sort of environment would not help him survive. The group split ways but he maintained in a smaller group of five: Blackland, Torrie Bell a doctor from Ontario, Maxwell Timberland a game hunter, George Keller a novelist with a knack for pistols, and Betty Torres, a cop who had been on vacation in Canada but had gotten stuck there during the beginning of the infections.
They stuck together and helped each other to become better rounded should they ever separate and become on their own, though if they could help it they would stay together. Though, this would not be a group which would last forever. Two years after they had crossed the border they were ambushed and surrounded, only Blackland and Betty made it out alive, and Betty had been bitten so Blackland and Betty agreed to have her shot in the head for his sake. He was on his own and had nowhere to go, if he could just make his way to New York city, perhaps the Military would have something set up there. Blackland made his way to Pennsylvania, now a strong and independent man with a knack for shooting and a slightly hardened attitude. He was picked up in Pennsylvania by a group looking for survivors and was brought back to NY where they all took up refuge in the sewers, apparently the home base of survivors. He would not let this make it seem like they were safe though, he would keep up his training as well as teach others the way of shooting. Blackland would be ready next time.
Character Personality: If you went Blackland Smith you wouldn't exactly think he was a complete sweetheart, at least not right away. He doesn't always converse with others, death and destruction tends to isolate people sometimes rather than bring them all together like some big family. He knows what needs to get done, and he will get it done, most likely the way he sees fit. Not that he actively fights authority, but he has seen what leaders can do and how they can mess up their goals with delusions of grandeur or heroics. Blackland knows that this world is about survival, and others need to not get confused about this. If he finds somebody that he likes he isn't afraid to get to know them, he's not a complete hermit but sometimes he can be a bit straightforward and what some would say as a bit of a jerk. Blackland has the best intentions in mind, he wants to keep everyone safe and protected, and sees it as his job to make sure that the Zombies don't take anyone if he can help it.
Blackland likes women; he's had one or two sort of girlfriends before he came into the compound, one or two sort of girlfriends in the compound. For being an on and off unpleasant person it's hard to maintain a long term relationship, but also it's not the best of environments for getting attached to people. He'd like to say "Attachments will make you week" but really Blackland would be thrilled to find a woman who can love him for who he is and what he's been through, plus someone who doesn't mind his one eye.
Blackland doesn't appreciate those who aren't helpful in the group, and is not afraid to give a stern talking or beating should it come to it, to anyone who is actively going against the group. Blackland isn't afraid to the make the hard decisions, sometimes you have to let bad things happen for the better of the group.
Character Appearance: Blackland isn't the tallest individual in the world, but you wouldn't be able to tell if you looked at him, his upward and powerful stature can cause you to overlook his height. He is a good build, not exactly Charles Atlas body builder status, but he certainly isn't scrawny. Blackland has short brown hair; he had long hair but has since cut it so the zombies can't grab hold of it. He has prominent features, a dominant chin, and a sharp nose, which all add to him being a recognizable guy.
Other Physical Characteristics: He has an eye patch; bellow which is a scabbed over eye socket, but nobody wants to see that. He has a scar running up the back of his left leg when he was forced to rush out of an abandoned building and a loose pipe cut his leg, although this does not hinder him now.
Character Clothing: Blackland always wears clothing which does not bag or hang loose, but not too tight that he does not have full mobility at all times. Usually a T-shirt, Jeans, and a baseball cap to shade his eyes from view if he can.
Equipment: Canvass travel bag,
M-4 Assault rifle,
Map of NY city,
9 mags( standard 30 )
Cigarettes(for trading, he doesn't smoke),
a picture of his family,
extra eye patches,
a gun stand,
Book on advanced hunting techniques,
Warehouse Supplies grab
1 Mk 22 tranq gun
10 trank rounds
1 wp grenade
Bloodlust- 10 points -for zombies -" You Killed my life, I kill you"
Foul Mouth [bad language] - 5 points "I had to shoot my whole family when I was fucking seventeen ya dick sucker, who the fuck are you to fucking judge me, fucker."
Intimidation [Appearance] - 10 points "running away? What is it the eye patch or my cheery disposition?"
Intolerance [specify] - 5 to 10 points, depends on severity (10)- ----People blatantly being against the group I.e. traitors/backstabbers or those with actions which consistently endanger the group in order for self protection=10 "If you break my trust, Maybe I'll be forced to break something of yours. Heh, guess that's a chance I'm willing to take"
-People who blatantly disrespect him=5 "You come back here and look me in the eyes…..eye!"
-People who kill the innocent=10 "She didn't do it, my rifle to your head vouches for her as such"
-People who steal from him-5 "that's mine isn't it? Well these bullets are mine too punk"
-Child/Spouse abuse- 10 "A crime only death can appease"
-Canadian government officials or soldiers- 5 "Idiots"
One Eye-15 points "I've always wanted to wear a Monocle anyways"
Poverty- 5 points, it won't matter much anyway "How much do I have in my wallet? What am I buying? Zombie-away?"
Stubbornness- 5 points "Everyone is entitled to my opinion"
Absolute Timing- 5 points -5
Acute Vision- 2 points per level 3-(6)
Combat Reflexes- 15 points
High Pain Threshold- 10 points
Intuition- 15 points
Rapid Healing- 5 points
Strong Will- 4 points per level -3
Advantages in mind for later
Toughness- 10 or 25 points, describe to GM for point value
Absolute Direction- 5 points
Luck- 15 or 30 points
Common Sense- 10 points
Danger Sense- 15 points
Alertness- 5 points per level 1(11)
Acute Hearing- 2 points per level
Acute Taste and Smell- 2 points per level
Running- 4 points -4(16)
Assault Rifle- 3 points 2-(6)
Brawling- 2 points -2(4)
Fast-Draw- 2 points-5(10)
Knife- 2 points -3 (6)
Rifle- 3 points- 5 =15
Pistol- 3 points-3 (9)
Speed-Load- 2 points-4( 8 )
First Aid- 2 points-1 (2)
Navigation- 4 points -1(4)
Survival (specify terrain)- 3 points -Woodlands 3(9)
Tracking- 3 points (9)
Intimidation [acting] - 3 points -2(6)
Tactics- 4 points -2( 8 )
Camouflage- 2 points-1 (2)
Stealth- 3 points-4 (12)